About

It's the 1950s/1960s and you're an up and coming artist. Although you've gotten praise for your more traditional and classical works, you feel as though you need to make something new, something... bold. Thus, you decide to pursue a minimalistic style in order to make the art that you wish to see.

Game Jam

Minimalist Mastery was made for the BlackThornProd #3 game jam. 

This game was ranked...

#3 for THEME

#8 for MUSIC

#42 for DESIGN

#57 for OVERALL

out of 1,100 submissions!

The theme for this game jam was less is more which I decided to take in 2 ways:

  • It is a "design by subtraction" as you remove shapes from a painting in order to create the final piece
  • It is a story about minimalism, an art form that is all about abstract expressionism and how less is more to make good pieces of art

Windows, Mac & Linux Download

Go below to download these versions of the game. They're all updated so they're the same as the play in browser version :)


Credits

Art, Code & Music  - arkicade

Music - purpleplanet

SFX - zapsplat

StatusReleased
PlatformsWindows, macOS, Linux, HTML5
Rating
Rated 4.7 out of 5 stars
(10 total ratings)
Authorarkicade
GenrePuzzle
Made withUnity
TagsCute, Lo-fi, Minimalist, Narrative, Surreal, Unity, weird
Code licenseMIT License
Asset licenseCreative Commons Attribution_NonCommercial_ShareAlike v4.0 International
Average sessionA few minutes
InputsKeyboard, Mouse
AccessibilityColor-blind friendly

Download

Download
minimalism_mac.app.zip 39 MB
Download
minimalism_PC.zip 40 MB

Development log

Comments

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(+1)

When I pressed the q key, the game automatically quit.

(1 edit) (+1)

Kind of confusing at first; agree that a more organized/intuitive UI is needed. When transitioning from opening to first puzzles, maybe include some pop-up text boxes explaining the sides tracker and goals section?

UI suggestions: might not need to have "goals" as the header on the right section- just include a list of goals. Might also be able to do without the "total sides"- just have a number that increases/decreases. 

Since this was made for a jam (perhaps under time constraints),  I don't want to be too picky, but it would be better to avoid lettering the colors (e.g. "color B shape"); having to remember which letters correspond to which colors adds mental overhead and distracts from the actual puzzle-solving. 

Otherwise I think it's a nice concept!

(+1)

Nice concept and puzzles! The music was relaxing :) But neither me nor my partner could figure out the puzzle once the Mondrian grid came into play. We were confused by how the number of sides were counted for certain shapes? Still enjoyable overall though, the increasing difficulty was quite a challenge.

(1 edit) (+2)

Very nice game, I just wish the tutorial made it easier,

I spent like 5 mins figuring out what 'sides' meant only to realise it was referring to the shape's size XD,  the concept's very nice though.

If it had a slightly more organised UI (like Paperama) it could be a great casual puzzle for mobile imo!