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When I pressed the q key, the game automatically quit.

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Kind of confusing at first; agree that a more organized/intuitive UI is needed. When transitioning from opening to first puzzles, maybe include some pop-up text boxes explaining the sides tracker and goals section?

UI suggestions: might not need to have "goals" as the header on the right section- just include a list of goals. Might also be able to do without the "total sides"- just have a number that increases/decreases. 

Since this was made for a jam (perhaps under time constraints),  I don't want to be too picky, but it would be better to avoid lettering the colors (e.g. "color B shape"); having to remember which letters correspond to which colors adds mental overhead and distracts from the actual puzzle-solving. 

Otherwise I think it's a nice concept!

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Nice concept and puzzles! The music was relaxing :) But neither me nor my partner could figure out the puzzle once the Mondrian grid came into play. We were confused by how the number of sides were counted for certain shapes? Still enjoyable overall though, the increasing difficulty was quite a challenge.

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Very nice game, I just wish the tutorial made it easier,

I spent like 5 mins figuring out what 'sides' meant only to realise it was referring to the shape's size XD,  the concept's very nice though.

If it had a slightly more organised UI (like Paperama) it could be a great casual puzzle for mobile imo!