Sip & Munch
- CONTROLS -
BUTTON 1 | BUTTON 2 | ACTION |
Arrow keys (LEFT RIGHT) | 'A' and 'D' keys | Move left and right |
SPACE bar | 'J' key | Jump! |
'X' key | 'K' key | Attack! |
DOWN arrow key | 'S' key | Heal ground tile (when grounded) |
DOWN arrow key | 'S' key | Dive Attack! (when airborne) |
UP arrow key | 'W' key | Consume your drink |
'ESC' key | 'P' key | Quit game |
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- RULES -
OBJECTIVE: Defeat Munch (the boss)
- Munch can only be attacked when he's eating a tile OR honing in on one.
- Munch can be attacked with a regular Attack! or by doing a Dive Attack! (dive in the air and land on his head).
- When his health reaches 0, he'll call for a CAFE BREAK!
- You can get power-ups by consuming drinks from the cafe but Munch also becomes more powerful.
- See how long you can last against Munch!
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- ABOUT -
You play as Sip, a drink fairy just trying to gatekeep, gaslight and girlboss. But her pal Munch (the vampire-snake) keeps trying to eat her home! That's no good. Using the power of lattes and drink fairy divinity, Sip will try to put a stop to Munch's antics.
Sip & Munch was made for the Godot Wild Jam #83 with the theme: CONSUME. The player (Sip) consumes drinks whereas the enemy (Munch) consumes tiles from the level.
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- CREDITS -
- arkicade: Programming and Art
- Maxim Novak: Music
- Zane Little: Music
- MIT Symphony: Music
- JSFXR: Sound effects
Comments
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really cool, i like the art style and the cuteness! would love to work on sfx for your next one!
THIS IS SO CUTE!!! The mining animation in particular is my fav!! One thing I really appreciate about your games is the tutorial phase — having a chance to practice and get the moves into muscle memory is sooo much more helpful than just reading!